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Christoph <nomail@nomail> wrote:
> is there a way to project a bitmap onto a scene, ideally with finite
> depth-of-field? after all, a projector is just a reverse camera ...
Simply put the image onto a plane, apply filter 1 to it and put a
light source behind it. All the lighting from that light source on the
other side of the plane will be filtered by the image map, so it effectively
projects the image.
--
- Warp
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