POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
31 Oct 2024 21:25:46 EDT (-0400)
  Re: Blender Vs PovRay  
From: Nicolas George
Date: 25 Oct 2008 14:41:52
Message: <49036870$1@news.povray.org>
stbenge  wrote in message <49027f8c@news.povray.org>:
>								 but since 
> POV-Ray treats all variables as floats, I can't see how it could harm 
> things.

You mean, instead of using an integer counter? There is a big difference:
with most architectures, floats can represent reasonably-small integers in
an exact manner. On the other hand, 1/100 is not an exact float; 1/64 and
1/128 would have been, but not 1/100.

So the point that PoV internally uses floats is not valid: there are more
robust ways to use floats than others, and using an integer counter for
looks is one.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.