POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
31 Oct 2024 19:18:42 EDT (-0400)
  Re: Blender Vs PovRay  
From: stbenge
Date: 24 Oct 2008 15:47:45
Message: <49022661@news.povray.org>
kike wrote:
> Hey guys! I didnt wanted to start a war between Pov and Blender!!! It was just a
> comment!! jejeje

There is no war! There's only mutual distrust ;)

> I'm still learning how to use Blender (I started 6 months ago, compared with my
> 8 years on Pov is nothing!) But anyway, my conclusion is that both are good but
> different. And that changing from Pov to Blender doesnt mean forgetting about
> Pov, because in my opinion Pov is still better than Blender in some features.
> Not only talking about quality but in terms of WHAT IS EASIER TO USE.

This makes sense. I can't see anyone abandoning POV-Ray altogether. 
POV-Ray's usefulness goes beyond any other program in existence, IMO. It 
will always be one of my favorite tools; it won't be leaving my tool bag 
any time soon :)

> For instance, both programs work with focal blur, but Pov's is easier to
> implement. Or motion blur (in MegaPov). I havent found this feature in Blender
> (probably it exists).

Here's how to get motion blur in Blender. You need to go to 
Scene(F10)>Render>and press the MBLUR button. Motion blur won't work 
unless you have animated elements in your scene (obviously). You may 
need to go ahead a few frames to see the effects fully. OSA samples 
equals motion blur samples. It's all fairly straightforward once you 
know where to look.

Sam


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