|
|
nemesis wrote:
> stbenge escreveu:
>> nemesis wrote:
>>> stbenge escreveu:
>>>
>>> Tapestry! yes, no way of doing that in Blender alone, particularly
>>> as it employs a loop to define further iterations to the warps... I
>>> could try to manually do those transforms, or perhaps learn how to
>>> script it with python... :/
>>
>> Are you backing down from the challenge? :)
>
> I'm afraid so. Very, very afraid. :P
Well, I won't hold you to it ;) We can't go on comparing corundums to
tourmalines :)
> that tapestry texture is amazing. I'm also reminded of Jaime's
> ceramic tiles macro that do it with function patterns:
>
> http://www.ignorancia.org/en/index.php?page=Ceramic_Tiles
I remember doing something like this a long, long time ago. I think
Jaime took it further than I did. Looks neat :)
> Yes, Blender's procedurals still have a long way until being as
> featureful as Pov's... if the GUI doesn't get in the way, that is... :P
Everything hinges on that darned GUI! The developers have to find ways
to incorporate new features into the program without making the GUI a
difficult monstrosity to contend with. More procedurals would be nice,
and wouldn't add unnecessary clutter.
Sam
Post a reply to this message
|
|