POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
31 Oct 2024 19:24:37 EDT (-0400)
  Re: Blender Vs PovRay  
From: stbenge
Date: 24 Oct 2008 15:28:08
Message: <490221c8@news.povray.org>
nemesis wrote:
> stbenge escreveu:
>> nemesis wrote:
>>> stbenge escreveu:
>>>
>>> Tapestry!  yes, no way of doing that in Blender alone, particularly 
>>> as it employs a loop to define further iterations to the warps... I 
>>> could try to manually do those transforms, or perhaps learn how to 
>>> script it with python... :/
>>
>> Are you backing down from the challenge? :)
> 
> I'm afraid so.  Very, very afraid. :P

Well, I won't hold you to it ;) We can't go on comparing corundums to 
tourmalines :)

> that tapestry texture is amazing.  I'm also reminded of Jaime's
> ceramic tiles macro that do it with function patterns:
> 
> http://www.ignorancia.org/en/index.php?page=Ceramic_Tiles

I remember doing something like this a long, long time ago. I think 
Jaime took it further than I did. Looks neat :)

> Yes, Blender's procedurals still have a long way until being as 
> featureful as Pov's... if the GUI doesn't get in the way, that is... :P

Everything hinges on that darned GUI! The developers have to find ways 
to incorporate new features into the program without making the GUI a 
difficult monstrosity to contend with. More procedurals would be nice, 
and wouldn't add unnecessary clutter.

Sam


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