|
|
stbenge escreveu:
> nemesis wrote:
>> stbenge escreveu:
>>
>> Tapestry! yes, no way of doing that in Blender alone, particularly as
>> it employs a loop to define further iterations to the warps... I could
>> try to manually do those transforms, or perhaps learn how to script it
>> with python... :/
>
> Are you backing down from the challenge? :)
I'm afraid so. Very, very afraid. :P
that tapestry texture is amazing. I'm also reminded of Jaime's
ceramic tiles macro that do it with function patterns:
http://www.ignorancia.org/en/index.php?page=Ceramic_Tiles
Yes, Blender's procedurals still have a long way until being as
featureful as Pov's... if the GUI doesn't get in the way, that is... :P
Post a reply to this message
|
|