POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
31 Oct 2024 20:37:46 EDT (-0400)
  Re: Blender Vs PovRay  
From: stbenge
Date: 23 Oct 2008 17:49:47
Message: <4900f17b@news.povray.org>
nemesis wrote:
> stbenge escreveu:
> 
> Tapestry!  yes, no way of doing that in Blender alone, particularly as 
> it employs a loop to define further iterations to the warps... I could 
> try to manually do those transforms, or perhaps learn how to script it 
> with python... :/

Are you backing down from the challenge? :)

I find myself using loops for patterns all the time, as it's one of the 
ways to add a great deal of complexity to them.

>>> On a side note, Blender also has an internal radiosity engine, along 
>>> with a raytracer.
>>
>> AFAIK, Blender only has ambient occlusion built in to its renderer. 
>> You can color your object based on a sky texture (which actually looks 
>> pretty good), but it's not true radiosity.
> 
> I'll do a test at home, but I'm pretty sure the tools in the Radio 
> panels mean true radiosity baking.  They are separate from the occlusion 
> pass.

You and Jerome are absolutely right; I forgot all about Blender's 
ability to bake radiosity into objects. I don't ever use this feature, 
as it difficult to use and not very dynamic. You have to re-bake all the 
objects if you want to change something. It's a nice feature to have 
though, since you can precompute the radiosity for games and animations.

>> There is built-in support for YAFRay, but (with the new releases of 
>> Blender) it has become difficult to use, as you get no preview of the 
>> image as it renders. Plus YAFRay doesn't support all of Blender's 
>> rendering options and materials... I find using YAFRay a pain in the 
>> @ss, and usually opt to use POV-Ray if I need radiosity.
> 
> Blender's internal renderer is becoming better and better.  It features 
> a mix of scanline and raytracing, plus the ambient occlusion pass and 
> radiosity.  I think only photon mapping and media are missing.  In the 
> galleries, many incredible images are rendered internally...

I agree with you on all points. Blender is coming along quite nicely, to 
be sure. It looks like a kind of media will be available soon (it 
already is for certain test builds), and radiosity will also be 
available in the form of "light cuts," a technique which tends to look 
rather nice and is almost indistinguishable from true radiosity.

As it stands now, Blender's ambient occlusion+environment-based lighting 
works very well. If the sky texture has a bright spot for a "light 
source," it will actually cause objects to cast shadows.

Sam


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