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Rarius nous illumina en ce 2008-10-23 04:45 -->
> "ajtribick" <nomail@nomail> wrote in message
> news:web.48fb31f9ed540e8abc82ce420@news.povray.org...
>> Test animation of a sunrise using media and radiosity. The atmosphere is
>> created
>> using Rayleigh scattering media which has a density that falls off
>> exponentially
>> with height. The test is only partially successful: it seems that the
>> media
>> atmosphere is not giving any contribution to the radiosity lighting. Still
>> have
>> to figure out if there's any way to increase the contribution of the
>> scattering
>> media to the radiosity while still allowing the colour of the sky to
>> remain
>> visible.
>
> Just a thought... As you are having a problem getting the media to
> contribute to the radiosity of objects within the object containing the
> media, why not excavate a volume for the objects from that object as
> follows:
>
> union
> {
> difference
> {
> sphere{0, 100000}
> sphere{0, 1000}
> interior{media{...}}
> }
> union
> {
> //Other objects all within the inner sphere above
> }
> }
>
> Rarius
>
>
Similar to, but more complicated than:
sphere{0,1000 interion{media...}}hollow texture{...}}
No need to use the union.
--
Alain
-------------------------------------------------
If you pick up a starving dog and make him prosperous, he will not bite you;
that is the principal difference between a dog and a man.
Mark Twain
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