"ajtribick" <nomail@nomail> wrote in message
news:web.48fb31f9ed540e8abc82ce420@news.povray.org...
> Test animation of a sunrise using media and radiosity. The atmosphere is
> created
> using Rayleigh scattering media which has a density that falls off
> exponentially
> with height. The test is only partially successful: it seems that the
> media
> atmosphere is not giving any contribution to the radiosity lighting. Still
> have
> to figure out if there's any way to increase the contribution of the
> scattering
> media to the radiosity while still allowing the colour of the sky to
> remain
> visible.
Just a thought... As you are having a problem getting the media to
contribute to the radiosity of objects within the object containing the
media, why not excavate a volume for the objects from that object as
follows:
union
{
difference
{
sphere{0, 100000}
sphere{0, 1000}
interior{media{...}}
}
union
{
//Other objects all within the inner sphere above
}
}
Rarius
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