|
|
scott wrote:
> Does anyone else think it would be a good idea to have an option to
> produce dithered output? If your scene consists of colour gradients
> between two close colours, or two greys, even in 24bpp format you can
> often still see "banding". Using some sort of dithering scheme in the
> output would vastly improve images like this, and would be quite simple
> to implement. I just wonder how the dithering would be handled across
> block borders between different threads, maybe the thread stores
> float/double precision pixels and then the final "block assembler/file
> writer" code will perform the dithering on the whole image?
>
> Just an idea.
>
>
I think crand can accomplish this, although it isn't applied scene-wide, but to
specific textures.
Post a reply to this message
|
|