POV-Ray : Newsgroups : povray.off-topic : Too many pipes? : Re: Too many pipes? Server Time
7 Sep 2024 05:09:09 EDT (-0400)
  Re: Too many pipes?  
From: Mike Raiford
Date: 22 Oct 2008 12:42:54
Message: <48ff580e$1@news.povray.org>
Invisible wrote:

> Of course, Steam Pipe does all this using a few non-physical shortcuts. 
> (E.g., instead of a true gas turbulence engine, it uses a simple 
> nonlinear waveshaper to produce wave saturation.) The next step would be 
> to move to 2D or even 3D with real turbulence simulation. I suspect this 
> would result in an instrument that takes weeks to simulate and doesn't 
> sound all that much different.

To do things in realtime, you must take shortcuts :)

Wonder if there's a sound card out there that has a programmable DSP 
that's got enough parallelism to add as much realism to your simulation 
as possible.
-- 
~Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.