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Mike Raiford wrote:
> Reminds me of something I had some time ago. It was a software synth
> based on the physical characteristics of the instrument, I think it was
> put out by Creative at the time, bundled with their sound card. I've
> since forgotten the name of it, though. Ahh, called WaveGuide:
>
> http://en.wikipedia.org/wiki/Digital_waveguide_synthesis
>
> Interesting technology. Good luck if you do produce a pipe organ simulator.
The Reaktor product from Native Instruments features a sound module
named "Steam Pipe" which uses a (1D) digital waveguide to simulate
string and wind instruments. It does a delightful flute sound. ;-)
(What can I say? I like flutes!)
It's really interesting. You can "over-blow" the flute just like a real
one. It sounds ever so believable.
Of course, Steam Pipe does all this using a few non-physical shortcuts.
(E.g., instead of a true gas turbulence engine, it uses a simple
nonlinear waveshaper to produce wave saturation.) The next step would be
to move to 2D or even 3D with real turbulence simulation. I suspect this
would result in an instrument that takes weeks to simulate and doesn't
sound all that much different.
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