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scott wrote:
> Cool! What language are you using, Haskell?
Well DUH! ;-)
> It's pretty cool how with
> the very simple wave equation you can get all the pretty circular
> ripples and reflections.
Indeed. Although I'd actually prefer the waves to *not* reflect off the
edges of the framebuffer... but I can't see a way to achieve that.
> I did have a version that did the calculations on the GPU a while back,
> I'll have to dig it out and put in on YouTube or something - still
> images just don't do the wave equation justice!
Ooo, GPU? That's gotta be pretty fast...
(My own implementation seems to spend far more time converting the
floating-point numbers into integers for display than it does actually
doing the integration... like, WTF?)
Have you tried playing with the reaction/diffusion equations? That's
also pretty fun... and yes, you have to see it in motion to truly
appreciate it. ;-)
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