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stbenge escreveu:
> nemesis wrote:
>> "kike" <dry### [at] hotmailcom> wrote:
>>>
>>> Just a comment about my trip from Pov to Blender. I'm still trying to
>>> learn
>>> Blenders dark path and I have discovered something astonishing. I
>>> haven't found
>>> a texture generator as Pov texture generator.
>>
>> This is not quite right. Perhaps you are just still very green and
>> missing
>> functionality in the UI. Procedurals in Blender are about as powerful
>> than in
>> Povray, except you enter color/texture lists with very practical dragging
>> controls.
>
> "Out of the box," Blender's procedural texturing system is nowhere near
> as powerful as POV-Ray's. I suppose if one were to write his own
> shaders, and use scripting along with it, Blender's texturing system may
> start to approach the level of POV's in terms of flexibility.
Really? As far as I played with it, it seems to share the same level of
functionality, and quite a few more features.
> Sure, in Blender you have access to certain textural elements, and the
> node-based system is nice, but I can imagine that certain things I can
> easily do in POV would prove to be very hard if not impossible to do in
> Blender.
Is this a challenge? ;)
If one can show me some difficult pov-only texture, I may try to
reproduce it with Blender's procedurals alone once I get home... :)
> At any rate, I find that each program is useful for different things. In
> POV you can script up anything you desire with little fuss (great for
> science), render thousands of instances of a complex object, have
> radiosity in your scene, etc.
On a side note, Blender also has an internal radiosity engine, along
with a raytracer.
> Now, if I
> could just find inspiration....
Oh, come on! Even uninspired, you're an inspiration to all of us! :D
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