POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
16 May 2024 16:46:55 EDT (-0400)
  Re: Blender Vs PovRay  
From: nemesis
Date: 21 Oct 2008 15:01:19
Message: <48fe26ff@news.povray.org>
stbenge escreveu:
> nemesis wrote:
>> "kike" <dry### [at] hotmailcom> wrote:
>>>
>>> Just a comment about my trip from Pov to Blender. I'm still trying to 
>>> learn
>>> Blenders dark path and I have discovered something astonishing. I 
>>> haven't found
>>> a texture generator as Pov texture generator.
>>
>> This is not quite right.  Perhaps you are just still very green and 
>> missing
>> functionality in the UI.  Procedurals in Blender are about as powerful 
>> than in
>> Povray, except you enter color/texture lists with very practical dragging
>> controls.
> 
> "Out of the box," Blender's procedural texturing system is nowhere near 
> as powerful as POV-Ray's. I suppose if one were to write his own 
> shaders, and use scripting along with it, Blender's texturing system may 
> start to approach the level of POV's in terms of flexibility.

Really?  As far as I played with it, it seems to share the same level of 
functionality, and quite a few more features.

> Sure, in Blender you have access to certain textural elements, and the 
> node-based system is nice, but I can imagine that certain things I can 
> easily do in POV would prove to be very hard if not impossible to do in 
> Blender.

Is this a challenge? ;)

If one can show me some difficult pov-only texture, I may try to 
reproduce it with Blender's procedurals alone once I get home... :)

> At any rate, I find that each program is useful for different things. In 
> POV you can script up anything you desire with little fuss (great for 
> science), render thousands of instances of a complex object, have 
> radiosity in your scene, etc.

On a side note, Blender also has an internal radiosity engine, along 
with a raytracer.

> Now, if I 
> could just find inspiration....

Oh, come on!  Even uninspired, you're an inspiration to all of us! :D


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