POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
16 May 2024 11:22:33 EDT (-0400)
  Re: Blender Vs PovRay  
From: Jeff Houck
Date: 21 Oct 2008 12:05:25
Message: <48fdfdc5$1@news.povray.org>
kike wrote:
> Hi all!!
> 
> Just a comment about my trip from Pov to Blender. I'm still trying to learn
> Blenders dark path and I have discovered something astonishing. I haven't found
> a texture generator as Pov texture generator. When you jump to programs like
> Blender (or 3dS) you are supposed to PAINT almost all the textures you use if
> you want them to look right through UV maps.
> 
> It is incredible that they didnt put any effort in the developement of a good
> texture generator. It is not obvious, for instance, to do a texture map. To put
> a standard texture inside another pattern. So, as I have said, you have to use
> UV maps or images to texture your Blender models.
> 
> It is true that this feature (UV mapping) is easy to use and very well inserted.
> But I miss Pov procedurals. I miss them so much that I still use Pov to paint my
> textures!!! and then I introduce them into blender as images.
> 
> So finally (thanks God) I'm not going to loose my connection with Pov.
> 
> Thanks!!!
> 
> ---------------------
> www.enriquesahagun.es
> 
> 

You might want check out Wings3D: www.wings3d.com  It comes with a 
fairly good POVRAY exporter built in...


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