POV-Ray : Newsgroups : povray.general : Adding inside_vector (for CSG) to HF macros in shapes.inc : Re: Adding inside_vector (for CSG) to HF macros in shapes.inc Server Time
30 Jul 2024 22:23:23 EDT (-0400)
  Re: Adding inside_vector (for CSG) to HF macros in shapes.inc  
From: Warp
Date: 19 Oct 2008 06:23:29
Message: <48fb0aa1@news.povray.org>
Zeger Knaepen <zeg### [at] povplacecom> wrote:
> > WITHOUT inside_vector: 735 sec.
> > WITH inside_vector: 761 sec.
> >
> > That's a 3% to 4% increase, on my 2.2 GHZ single-core PC.

> is this just one frame ?  I think for accurate results, you should render as 
> many frames as you can, and average the render-times.  For all we know, the 
> difference you came up with now could be due to, I don't know, Windows 
> Update for instance

  If I'm not completely mistaken, POV-Ray only counts the time it's running,
not how much the system clock has advanced. (But I might remember this
wrongly.)

  Anyways, it would be interesting to see rendering times of such meshes
in different situations. For example make a union of the mesh and some
other object (non-mesh, or even another mesh). Use some atmospherical
effects such as fog (probably makes no difference, but doesn't hurt to
try). Instantiate the mesh several times. Things like that.

-- 
                                                          - Warp


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