POV-Ray : Newsgroups : povray.newusers : Tips on making good wood textures? : Re: Tips on making good wood textures? Server Time
28 Jul 2024 14:32:40 EDT (-0400)
  Re: Tips on making good wood textures?  
From: Alain
Date: 18 Oct 2008 11:29:48
Message: <48fa00ec$1@news.povray.org>
Mathuin nous illumina en ce 2008-10-15 00:18 -->
> I'm at a point where I'd really like to replace 'texture { T_Wood1 }' with
> something that looks more realistic.  I have a need for light wood, dark wood,
> and painted wood.  The only example I could find of painted wood that seemed to
> match what I was thinking was from an IRTC entry named 'mousetrp', but I don't
> even know how you guys come up with these things.
> 
> With CSG, I can stare at the object in my hand and figure out how to add and
> subtract just about everything I need.  With this, I have no clue.  If anyone
> has any pointers to useful resources which will help me figure this out, I'd
> really appreciate it.  Thanks!
> 
> 
To get an idea of the various wood textures provided, load and render 
t_woods.ini from the portfolio folder. It will create samples of sll the 
textures from woods.inc and an html page to display them in your browser.
There ar eother wood textures in the textures.inc.

After having experimented with those, go ahead and start experimenting on your 
own. Some of the things that toy can look at are:
color_map/pigment_map/texture_map/material_map
Uneven scaling.
warp.
turbulence.
Layering of textures.


-- 
Alain
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