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Zeger Knaepen <zeg### [at] povplace com> wrote:
> you're saying there's no default-value for inside_vector?
That's correct.
> hmm, indeed, without inside_vector, POV-Ray doesn't seem to even try to
> check if a point is inside the mesh... why not?
I don't know why inside_vector is not always on by default. Maybe
rendering the mesh becomes slower in certain situations if it has an
inside_vector defined? (Although, I must admit, I don't know which
situations would those be.)
One reason could be backwards compatibility: Meshes have always been
patch objects with no inside, and thus they do not affect things like
fog or surrounding media. Making them always have an inside_vector would
probably change this behavior. At the very least there should be a way
to turn it off.
Maybe someone could measure the rendering speed of diverse meshes with
and without an inside_vector defined in different situations and see if
it makes a difference.
--
- Warp
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