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slongay <slo### [at] gmail com> wrote:
> Is the only solution to this to make one massive mesh which has all branch
> geometry and all leaf geometry inside it and then instance that?
The larger the single mesh, the more memory savings when you copy that
mesh.
If you want to instance humongous amounts of such meshes, you should try
to make them as big as possible (ie. put as many of the triangles of the
model inside a single mesh as possible). That doesn't necessarily mean that
you must put your entire tree inside one single mesh, but you could for
example create an entire branch (with hundreds of leaves) as a single mesh
and then copy that around. (You could create different branches to get
variety, and copy them.)
--
- Warp
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