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"Dan Connelly" <djc### [at] yahoocom> wrote in message
news:48f5edf1@news.povray.org...
> Chris B wrote:
>
>> The example pasted in below my signature illustrates one approach that
>> you could quite easily use. I transformed your data into POV-Ray arrays,
>> then used those arrays to build a POV-Ray mesh2 object.
>
> Couldn't one also use bicupic patches to attain smoothness? I've not had
> luck with them yet. If I get time, I'll put together an example of where
> I have had trouble.
>
I might be wrong (I've never used bicubic patches), but the documentation
says that POV-Ray supports Bezier patches which, I think, means that you'd
have to calculate a large number of Bezier control points that don't sit on
the original curved surface. I'd guess that this would be quite tricky.
Regards,
Chris B.
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