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Chris B wrote:
> The example pasted in below my signature illustrates one approach that
> you could quite easily use. I transformed your data into POV-Ray arrays,
> then used those arrays to build a POV-Ray mesh2 object. Transforming
> your data in this way is quite simple using an editor that supports
> columnar editing, such as the POV-Ray Windows editor. ie. to insert the
> commas you can click in the gap between two numbers in the top line,
> ctrl-shift-click in the corresponding position on the bottom line and
> type a comma. (repeat 7 times, once for each gap).
>
> This example isn't smoothed and smoothing would require an extra chunk
> of code to calculate the mesh normals.
>
Very nice!
Couldn't one also use bicupic patches to attain smoothness? I've not had luck with
them yet. If I get time, I'll put together an example of where I have had trouble.
Dan
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