Kenneth wrote:
> The cave is a HFCylinder macro, very hi-resolution, with inside_vector added
> (inside shapes.inc) for CSG.
The cave is very impressive. What did you use for the texture?
> No radiosity for this scene (yet); rad and photons together have some issues
> that I haven't solved.
Even without radiosity, the lighting might look more convincing if
your light sources used fade_power 2 (or a reduced fade_distance
in case they already do).
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