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My head is spinning. I have a fairly simple task:
V1 = 0,1,0 (this is a vector pointing up along y-axis)
V2 = user defined unit vector pointing anywhere.
How do I rotate V1 using rotateX(), rotateY() and rotateZ() so that it
equals V2?
This would be intersting, too:
What is the resulting 4x4 transformation matrix that does the same thing?
Actually, I'd prefer just the transformation matrix because I guess I
could avoid using trigonometric functions back and forth.
Thanks,
Severi S.
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