Jim Holsenback wrote:
>>> however I think the top row looks more like what I'd expect.
>> Why on earth would you expect the colors to be off?
>
> I reread my post and I don't believe I said that .....
I stand corrected, but that is how I interpreted it as you preferred the
top row. Anyway, inverse gamma correction is the thing to do in order to
get what you ask for.
(This is the same issue I was pondering with my own ray tracer a while ago.)
In addition, it would be nice if POV4 supported some other tone mapping
methods besides this linear one. I guess Megapov has "exposure" keyword
for this.
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