POV-Ray : Newsgroups : povray.animations : Spline-based animation : Re: Spline-based animation Server Time
3 May 2024 11:02:03 EDT (-0400)
  Re: Spline-based animation  
From: Adam
Date: 7 Oct 2008 06:13:34
Message: <48eb364d@news.povray.org>
HelveticaFanatic wrote:

> How can I ensure that a camera moving along a spline for an animation will
> go at the correct speed? I'm using natural splines and can't seem to get
> spacing right. I wrote a script to check the spline between different
> clock points and divide the difference, but then then I wanted it to
> return the midpoints which are really off from the actual midpoints. What
> can I do? Thanks.

Err. I don't know. 

Perhaps use a separate linear camera-position spline. 
Or interpolate a cam-pos from those two splines. 
Or have a 2nd spline as a correction factor to 
subtract from the spline you're using. 

Mmm. I'm not sure.


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