HelveticaFanatic wrote:
> How can I ensure that a camera moving along a spline for an animation will
> go at the correct speed? I'm using natural splines and can't seem to get
> spacing right. I wrote a script to check the spline between different
> clock points and divide the difference, but then then I wanted it to
> return the midpoints which are really off from the actual midpoints. What
> can I do? Thanks.
Err. I don't know.
Perhaps use a separate linear camera-position spline.
Or interpolate a cam-pos from those two splines.
Or have a 2nd spline as a correction factor to
subtract from the spline you're using.
Mmm. I'm not sure.
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