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Alain wrote:
> To get that much turbulence, that heating element sould be white hot,
> not merly yellow ;)
> Now, add some photons...
> Next, do an animation.
>
Heh, I guess its a case of the overdone, but it did start as a proof of
concept :)
Not sure how I'd do photons, as this is a trick of the camera. An
animation, however, has been posted to p.b.a.
--
// The Mildly Infamous Blue Herring
#include"functions.inc"isosurface{function{-f_strophoid(x/2-.45,y,
z*3,1,1.2,1,1.5)-.05}contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}
max_gradient 12inverse hollow pigment{rgbf 1}interior{media{samples
8 emission<3,80,150>/255density{crackle metric 1color_map{[0rgb 6]
[.03rgb 0][1rgb 0]}scale<1,2,1>warp{turbulence<.5,.75,.5>}scale 1/
3}}}translate z*3}
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