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Slagheap wrote:
> How do I know where (in output-image pixels) to make my image slices for each
> game piece?
Why not render the positioned pieces into an image file with a
background color that none of the pieces have (black, transparent,
bright green, etc) and then write a program to find the pixels farthest
north, south, east, and west, and that will give you the 2D bounding
box? Or did I not understand the question?
--
Darren New / San Diego, CA, USA (PST)
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