POV-Ray : Newsgroups : povray.general : difference/ intersect, preserving original texture. : Re: difference/ intersect, preserving original texture. Server Time
30 Jul 2024 18:20:16 EDT (-0400)
  Re: difference/ intersect, preserving original texture.  
From: Alain
Date: 22 Sep 2008 12:13:25
Message: <48d7c425$1@news.povray.org>
gregjohn nous illumina en ce 2008-09-21 14:11 -->
> Jim Charter <jrc### [at] msncom> wrote:
>> gregjohn wrote:
>>> I have an interesting object{}. It itself is a union of multiple,
>>> interestingly-shaped objects of different colors. I want to get a cross section
>>> of it and see the colors of the different layers.
>>>
>>> Every way I've tried, however, gives the cross-section the texture of the
>>> cutting object.  Any way to see the colors in my multi-layer cake?
>>>
>>>
>> don't you want the cutaway_textures keyword?
> 
> 
> It's interesting how this does exactly what I want to **one** layer of the cake,
> but not all.   Maybe I shouldda "merged" the layers of the cake instead of
> "union"ed them.
> 
> 
Merge will only make your scene render slower.
You may have areas where to many different components overlap. You may need to 
take slices of your various individual components, by intersecting them with 
properly sized boxes, and unioning those slices.

-- 
Alain
-------------------------------------------------

Did you know that Al Capone's business card said he was a used furniture dealer.


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