geep999 wrote:
> Confirming Le Forgeron's observation that there are still segfaults with povray> m_textures.ini +Q0 and +Q1
please change line 917 of trace.cpp to read -
if(layer->Finish->Conserve_Energy != 0 && listWNRX->empty() == false)
and the above segfault should go away.
-- Chris