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Lilith <lil### [at] dcccd edu> wrote:
> #declare Wedge = cylinder {
> <0, 0, -5>, <0, 0, 5> OuterDia + MinorDia * 2
> clipped_by {plane {x * 1, 0 rotate z*15}}
> clipped_by {plane {x * -1, 0 rotate z*-15}}
> }
I'm not sure clipped objects work in CSG as you expect. Have you tried
with intersection rather than clipped_by, to see if it works ok like that?
--
- Warp
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