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Ray Bellis wrote:
> Curiously these models all seem to describe ways to approximate the
> resulting light intensity fall-off for direct ray-tracing to light sources.
Not sure if the wikipedia article was the best to cover path tracing
needs. But at least pbrt/Luxrender has implemented Blinn stuff. And it
seems good (and definitely works for any light arriving to a point, not
just direct)
> I guess that's the advantage of the Monte Carlo method - if you're going to
> cast millions of rays you can afford to average out the results numerically,
> rather than use a mathematical approximation.
Yeah, and with modern multi-core CPUs Monte Carlo is actually possible.
You get good image usually in hours and more the cores we get, the
better. This stuff scales perfectly.
> Do you happen to have the geometry of your sample images available? I'd
> like to try to create the same scenes to compare results.
Not at present. I still try to figure out a few problems in my code.
When I know the results are truly unbiased and accurate, I can put a few
simple test scene geometries somewhere and the output.
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