POV-Ray : Newsgroups : povray.off-topic : Games programmers : Re: Games programmers Server Time
10 Oct 2024 17:19:40 EDT (-0400)
  Re: Games programmers  
From: Michael Zier
Date: 12 Sep 2008 06:02:14
Message: <48ca3e26@news.povray.org>
>> At any rate, presumably you can completely forget Warp's "don't use
>> pointers" rule if you want to talk to OpenGL - or any other API
>> designed for C. ;-)
> 
>   I don't recall OpenGL requiring that many pointers either. Just tons
> of straight function calls.

OpenGL returns lots of IDs for all kinds of stuff, but they are more like 
handles.


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