POV-Ray : Newsgroups : povray.off-topic : Games programmers : Re: Games programmers Server Time
10 Oct 2024 11:19:37 EDT (-0400)
  Re: Games programmers  
From: Warp
Date: 11 Sep 2008 12:16:38
Message: <48c94465@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> Manual memory management?

  You can mostly forget about that if you avoid the keyword 'new'.

> Pointers vs references?

  You can usually avoid using pointers if you avoid the keyword 'new'.

> Copy constructors and assignment constructors?

  You usually don't need to care about them if you avoid the keyword 'new'.

> The macro preprocessor?

  You usually don't need it in C++.

> Method overrides that don't actually override unless you insert
> special code?

  What do you mean?

> Templates?

  One of the coolest, most powerful and most useful things around.

> Untrapped numeric overflows?

  You want the compiler to automatically insert a conditional after each
single arithmetic operation you perform? Maybe you should use some other
language.

> Unchecked array indicies?

  You can use checked array indices if you avoid raw arrays and the 'new'
keyword, by using the at() method of random access containers.

> Sure. Sounds really simple to me...

  It's complicated only if you make it so.

-- 
                                                          - Warp


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