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Invisible wrote:
> Manual memory management? Pointers vs references? Copy constructors and
> assignment constructors? The macro preprocessor? Method overrides that
> don't actually override unless you insert special code? Templates?
> Untrapped numeric overflows? Unchecked array indicies?
>
> Sure. Sounds really simple to me...
I don't think it's much more worse than the POV SDL, actually. Of
course, I haven't gotten into class programming (yet), so maybe I'm in
the dark about how hard C++ really is. There are really only a few ways
you can mess things up badly.
You could always try Euphoria. There are some OpenGL wrappers for that
language. Easy dynamic arrays make Euphoria more fun than C++, and you
don't even have to compile the code if you don't want to. EU is a very
fast interpretive language, and even supports C++ style operations (ei.
var+=2). I left EU because the SVGA library I was using depended on DOS,
and when I switched to XP... well you get the picture :(
Sam
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