POV-Ray : Newsgroups : povray.off-topic : Games programmers : Re: Games programmers Server Time
10 Oct 2024 11:18:50 EDT (-0400)
  Re: Games programmers  
From: stbenge
Date: 11 Sep 2008 11:25:32
Message: <48c9386c$1@news.povray.org>
Invisible wrote:
> Manual memory management? Pointers vs references? Copy constructors and 
> assignment constructors? The macro preprocessor? Method overrides that 
> don't actually override unless you insert special code? Templates? 
> Untrapped numeric overflows? Unchecked array indicies?
> 
> Sure. Sounds really simple to me...

I don't think it's much more worse than the POV SDL, actually. Of 
course, I haven't gotten into class programming (yet), so maybe I'm in 
the dark about how hard C++ really is. There are really only a few ways 
you can mess things up badly.

You could always try Euphoria. There are some OpenGL wrappers for that 
language. Easy dynamic arrays make Euphoria more fun than C++, and you 
don't even have to compile the code if you don't want to. EU is a very 
fast interpretive language, and even supports C++ style operations (ei. 
var+=2). I left EU because the SVGA library I was using depended on DOS, 
and when I switched to XP... well you get the picture :(

Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.