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Alain schrieb:
> Sebastian Kasperski nous illumina en ce 2008-09-09 06:49 -->
>> Hello all,
>>
>> i'm trying to render a simple scene using a cylindrical camera like
>> the following one. It uses the cylinder type 1 (vertical cylinder with
>> fixed viewpoint) and a full 360° viewing angle.
>>
>> camera
>> {
>> cylinder 1
>> angle 360
>> up 1.1*y
>> location <0,0,0>
>> look_at <0,0,1>
>> }
>>
>> This works pretty fine. The only problem is, that the viewpoint is
>> always centered within the cylinder. What I want to do, is to move the
>> viewpoint up or down on the cylinder's axis. Is there a way to
>> archieve this?
>>
>> Best regards
>> Sebastian
> Have you tried to translate the camera up or down?
>
I did, but this translates the whole camera (viewpoint and image plane).
What I need is to keep the cylindrical image plane in its position and
change the viewpoint's relative position.
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