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"Orchid XP v8" <voi### [at] devnull> wrote in message
news:48c6cc58$1@news.povray.org...
>> It works ok most of the time, and things bounce and spin off nicely in
>> 3D, but occasionally one object visibly goes inside another for a bit.
>
> That's nothing! With the Havok physics engine, sometimes objects hit the
> ground and flail around indefinitely. (Presumably the engine trying to
> prevent the object intersecting the ground.) Sometimes objects just keep
> jiggling and won't stop - and sometimes the movement is quite significant.
Yeah, that's quite standard in games at the moment from what I've
experienced. In Crysis, I've thrown a grenade at an NK, killed him, and he's
been catapulted through a building wall - only to be stuck in that portion
of the wall. Very funny to watch. :)
See this vid: http://www.youtube.com/watch?v=6vK3CfiYCao
Is this down to programming?
~Steve~
>
> --
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*
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