|
|
"Chambers" <ben### [at] pacificwebguycom> wrote in message
news:48b38879$1@news.povray.org...
> So I know that for still images, I can export from Poser (or, in my case,
> Daz Studio). However, what if I want to do animations? What are the best
> tools for this?
>
> I'm guessing that most people who animate characters don't use POV, but
> I'm not most people :)
>
> ...Chambers
Hi Ben,
You may want to add a few more words about what you're trying to achieve.
Animating good looking human figures with hair, clothes etc. in POV-Ray is
still tricky, but if you're only after little robots or toon characters it
can be a lot easier.
I think you're right that most people don't animate human characters
directly in POV-Ray. I wrote a set of macros (see
http://www.geocities.com/povperson/), but they are cumbersome to use (I
don't think anyone else has ever mastered using them). Others have also done
stuff of their own (see
http://www.youtube.com/watch?v=1TvoYMHyCV0&feature=user) but I don't recall
seeing the code for that published at all. Rune has published a little
walking macro and Teresa Willis did WilBot and son of Wilbot back in 1997
(see http://www.jbarchuk.com/twillis/) which implements a walking macro.
Otherwise there's an old Blobman macro for POV-Ray 3.1 that I think someone
used to construct an animation recently, but it's ugly.
I think the best human animations I've seen done in POV-Ray to date were
done frame by frame by exporting a large number of poses from Poser or Daz
(or from some other modeller for toon-style or robot-style characters). Mike
Williams wrote a Poser to POV tutorial at
http://www.econym.demon.co.uk/posetut/index.htm back in 2003. Someone did a
very nice animation of a lady walking in a circle a long time ago using this
sort of technique, but I can't find that right now. This approach can also
be very cumbersome.
Recently I've been looking at MakeHuman which seems to me to have the most
future potential. It's an Open Source human modeller with a Python API that
I'm currently helping to document. Once I've done that, I'm interested in
exploring the possibilities of developing an API to generate POV-Ray meshes
and poses directly (still early days).
Regards,
Chris B.
Post a reply to this message
|
|