gregjohn nous illumina en ce 2008-08-22 23:11 -->
> Warp <war### [at] tagpovrayorg> wrote:
>
>> Wouldn't it be much easier to do this:
>>
>> #if(condition)
>> #include "TheActualSceneFile.pov"
>> #end
>>
>>
>
> I'm randomly exploring fractal space, and only want images if they are
> interesting based on the condition in #if(). But maybe the best way in all of
> this is a while loop that goes back to find another random location in the
> pattern if the chosen location isn't interesting enough.
>
>
>
When randomly exploring a fractal, it's very hard to detect if a given
"location" is interesting before you actualy render that location. Your test may
flag a marvalous location as uninteresting and skip it, and then render 100 of
extremely boring ones accidentaly flaged as "interesting"...
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you tell stories to your kids that
include stuff like "Once there was a polygon mesh who was very sad because he
was only Gourard shaded."
-- Taps a.k.a. Tapio Vocadlo
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