|
|
Warp wrote:
> Patrick Elliott <sel### [at] npgcablecom> wrote:
>> There
>> is no "vdot" function available in what I am working with, since its not
>> POVRay, so I have to do some calculations manually. :(
>
> The dot product of vectors is very trivial to calculate.
>
> http://en.wikipedia.org/wiki/Dot_product
>
Uh, wait.. Thought dot product in this case was the equivalent of matrix
multiplication, that page implies that the vector results in a single
value, not another vector... So, what I posted in my second reply to
John was wrong?
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
Post a reply to this message
|
|