Leroy Whetstone <lrw### [at] joplincom> wrote:
> #include"functions.inc"> then use: eval_pigment(Pigment, Vect)
If you are going to evaluate the pigment a lot of times in a loop,
it's must faster if you create a pigment function just once, and then
just call that. Look at the implementation of eval_pigment() to see
how it's done.
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- Warp