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And if you want to see how the file system isn't "array of bytes" files,
look at the different files in
singularity-6709\base\Contracts\Io.Contracts
which specify the types and state machines you can pass around. Note
that (for example) the Video Device contract isn't anything like an
array of bytes. (Of course, the compiler stores the records in arrays
of bytes in memory, but that's invisible to the programmers.)
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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