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Robert Rehammar wrote:
> Hi again,
>
> I have a further problem down the line. That is, if I make the
> sphere_sweep (semi) transparent then the white dots remain even when no
> surfaces touch. That is, having one semitransparent object within
> another gives problems on the boundary of the inner object. Anyone have
> any experience/solutions with this?
Are you using photons in your scene? Recently I had issues with photons
making white dots and I had to adjust the gather radius to deal with it.
According to the manual a radius/spacing ratio of 5:1 is recommended,
so I used:
#declare Spc = 0.0025;
photons {
spacing Spc
radius Spc * 5
}
which worked perfectly. Of course, the spacing value would depend on
the scene. Hope this is helpful.
--
-The Mildly Infamous Blue Herring
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