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"Invisible" <voi### [at] devnull> wrote in message
news:489b11b4$1@news.povray.org...
> Darren New wrote:
>
>> There's one thing I wondered about game creation. (Hey, Warp! :-)
>>
>> How does the planning and design go? I mean, take a game like Thief or
>> Halo or Half Life or something, where there's all kinds of complex 3D
>> stuff going on. It's not like you can whiteboard such a thing very
>> easily.
>
> Actually, I think I recal seeing some black and white pen drawings for the
> storyboarding for Halflife somewhere... Don't remember where though.
>
> What *I* wonder about game design is how the hell you model 3D objects.
> Every 3D modeller I've ever used has been excruciatingly difficult to
> operate...
What? Even Wings3D? As far as I know, it's 'the' most easily used
modeller out there. And very powerful.
~Steve~
>
> --
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*
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