POV-Ray : Newsgroups : povray.off-topic : Back to the future : Re: Back to the future Server Time
10 Oct 2024 15:18:49 EDT (-0400)
  Re: Back to the future  
From: St 
Date: 7 Aug 2008 13:04:14
Message: <489b2b0e$1@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message 
news:489b11b4$1@news.povray.org...
> Darren New wrote:
>
>> There's one thing I wondered about game creation.  (Hey, Warp! :-)
>>
>> How does the planning and design go?  I mean, take a game like Thief or 
>> Halo or Half Life or something, where there's all kinds of complex 3D 
>> stuff going on.  It's not like you can whiteboard such a thing very 
>> easily.
>
> Actually, I think I recal seeing some black and white pen drawings for the 
> storyboarding for Halflife somewhere... Don't remember where though.
>
> What *I* wonder about game design is how the hell you model 3D objects. 
> Every 3D modeller I've ever used has been excruciatingly difficult to 
> operate...

     What? Even Wings3D? As far as I know, it's 'the' most easily used 
modeller out there. And very powerful.

       ~Steve~


>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.