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Invisible wrote:
> What *I* wonder about game design is how the hell you model 3D objects.
> Every 3D modeller I've ever used has been excruciatingly difficult to
> operate...
Ibid. I think it takes a certain talent, probably not unlike writing
sequential code. I suspect the $300K modelers are easier to use for
professionals in the same way that Photoshop blows away GIMP if that's
what you do for a living.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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