POV-Ray : Newsgroups : povray.off-topic : Back to the future : Re: Back to the future Server Time
10 Oct 2024 15:18:49 EDT (-0400)
  Re: Back to the future  
From: Darren New
Date: 7 Aug 2008 11:16:45
Message: <489b11dd$1@news.povray.org>
Chambers wrote:
>  my (imo) valid criticisms of the editor, plus seeing several threads 

That's one of the things that killed me about the thief editor. I didn't 
work with it much, but it certainly seemed like they should have been 
able to (for example) tell you when a hole was big enough to move 
through without getting stuck, or a gap small enough to jump over. 
Otherwise, it was all trial and error.

I mean, at a minimum, have the stuff you stick to the walls and floors 
be able to "snap" to the surface/grid/whatever. The levels are full of 
lights that float an inch from the wall, book shelves facing the wall, 
fire in the fireplace not touching the floor, etc.  As well as them 
having issued a patch or two that just made it possible to take routes 
where they'd made the window too small to climb through by 3 pixels or so.

There's even a garish default texture so you can walk around and find 
the surfaces you forgot to texture. Rather than, you know, a function in 
the editor that points the camera at any untextured surfaces.

How could it *not* save time to automate such stuff?

-- 
Darren New / San Diego, CA, USA (PST)
  Ever notice how people in a zombie movie never already know how to
  kill zombies? Ask 100 random people in America how to kill someone
  who has reanimated from the dead in a secret viral weapons lab,
  and how many do you think already know you need a head-shot?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.