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Darren New wrote:
> There's one thing I wondered about game creation. (Hey, Warp! :-)
>
> How does the planning and design go? I mean, take a game like Thief or
> Halo or Half Life or something, where there's all kinds of complex 3D
> stuff going on. It's not like you can whiteboard such a thing very easily.
Actually, I think I recal seeing some black and white pen drawings for
the storyboarding for Halflife somewhere... Don't remember where though.
What *I* wonder about game design is how the hell you model 3D objects.
Every 3D modeller I've ever used has been excruciatingly difficult to
operate...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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