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>> Yeah, but... throwing together a new map is one thing, but building an
>> entire new game... where do you get all the texture data from? Where do
>> you get all the sounds from? How to you design weapons? How do you
>> construct an AI engine? How do you do all of this with a few people in
>> their spare time?? It boggles the mind...
>
> Minus the AI engine, that sounds like building a POV-Ray scene. And people
> do it in their spare time.
(And the sound, and the animation element.)
Yeah, but POV-Ray supports procedural textures, so you can easily design
textures of any complexity. Game engines demand bitmapped textures,
which are far harder to make.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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