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"Nicolas Alvarez" <nic### [at] gmailcom> wrote in message
news:489a6bf8@news.povray.org...
> Invisible wrote:
>> Yeah, but... throwing together a new map is one thing, but building an
>> entire new game... where do you get all the texture data from? Where do
>> you get all the sounds from? How to you design weapons? How do you
>> construct an AI engine? How do you do all of this with a few people in
>> their spare time?? It boggles the mind...
>
> Minus the AI engine, that sounds like building a POV-Ray scene. And people
> do it in their spare time.
Yes, just an hour or two here and there, and maybe a full weekend if
you're inclined, and a year later you've got yourself a map. (In my case
that is. Some of these young guys can produce professional maps in like - a
couple of months or less!)
~Steve~
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