Invisible wrote:
> Yeah, but... throwing together a new map is one thing, but building an
> entire new game... where do you get all the texture data from? Where do
> you get all the sounds from? How to you design weapons? How do you
> construct an AI engine? How do you do all of this with a few people in
> their spare time?? It boggles the mind...
Minus the AI engine, that sounds like building a POV-Ray scene. And people
do it in their spare time.
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