POV-Ray : Newsgroups : povray.binaries.images : PoVEarth, day #6.5 - problem with fading fill light : Re: PoVEarth, day #6.5 - problem with fading fill light Server Time
4 Nov 2024 15:12:13 EST (-0500)
  Re: PoVEarth, day #6.5 - problem with fading fill light  
From: Jörg 'Yadgar' Bleimann
Date: 5 Aug 2008 12:23:01
Message: <48987e65$1@news.povray.org>
High!

Blue Herring schrieb:

> You'll need to add any objects you want illuminated by the lights in the 
> group, to the group, but you shouldn't need to duplicate it.  You might 
> want to place the light in the door, or slightly outside, and play with 
> the fade_distance to change the distribution.  I don't know if it will 
> ever look quite as good as the radiosity spilling in would however.
> 

But how should that work if the objects are in different levels of a CSG
  hierarchy - e. g. if the room is part of a difference, but the
furniture in the room belongs to a union several levels higher (or even
not at all to the same CSG object)?

See you in Khyberspace!

Yadgar


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