POV-Ray : Newsgroups : povray.binaries.images : PoVEarth, day #6.5 - problem with fading fill light : Re: PoVEarth, day #6.5 - problem with fading fill light Server Time
4 Nov 2024 15:13:30 EST (-0500)
  Re: PoVEarth, day #6.5 - problem with fading fill light  
From: Blue Herring
Date: 5 Aug 2008 08:36:08
Message: <48984938$1@news.povray.org>

> High!
> 
> For the time being, I decided to fix my illumination problem by using a

> shadowless fill light for my apartment, of course with a fading to avoi
d
> additional illumination of the outside world. As I placed the fill ligh
t
> light right on the x center of the block, which is 5.54 units from the
> outer edge of the balcony door opening, I set the fading_distance to 5.
54.
> 
> Strangely, if I use fading_power 10 (to get a really sharp drop in
> brightness beyond the balcony door), the insides of the building remain

> as dark as without any fill light... with fading_power 1, I get an at
> least halfway credible indoor illumination (the original light
> brightness is rgb 0.2), but then of course the light still illuminates

 be
> at least as bright like without fading, or even slightly brighter, as
> with fading, the light intensity starts at two times the nominal value
> (according to the POV manual)?

You'll probably always want to use fade_power 2 for realistic effect, 
and then adjust the fade_distance or color multiplier accordingly.

One thought I had was that you could possibly use light groups.  I'm not 

sure how your scene is structured, but you could possibly put the 
interior of the room in a light group, then put a bright enough light in 

the window to light the room as you want.  The light won't touch the 
exterior, and (optionally) the exterior light won't affect the interior.

You'd basically be setting up the lighting for the interior and exterior 

independently, but in the same scene.

-- 
-The Mildly Infamous Blue Herring


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